I’ll apologise straight off for the lame blog title, and then I’ll get to the point. At the moment, I am playing through a Gameboy Advance game known as Mother 3. It is the third installment in a series of RPG’s which go back as far as, well, Mother 1 for the Famicom (NES). So far the only one of these games to be released outside of Japan is Mother 2 for the SNES, albeit under the title of Earthbound (One of my favourite games alongside Grim Fandango).
Anyway, so Mother 3 came out in Japan last April (I’m playing it in Japanese) and, immediately before its release, it was voted the Most Wanted Game in Japan according to Famitsu (the Japanese Video Game Magazine). Ever since the game came out (perhaps even since the scrapped EB64), fans have been pleading with Nintendo to give the game a global release. Personally, I think its funny that for a series of games that draws so heavily from western culture, they just wont let us have it.
Onto the actual game however. Mother 3 is set on Nowhere Island, which becomes invaded by the Pig Mask Army, named after its creator Porky, also known as Pokey from Earthbound. Basically, the army invades and starts performing experiments on the plants and animals, and they also introduce new technology and infrastructure to the island, which is largely rural. The story unfolds over 8 chapters which follow the lives of a few of the islands inhabitants, in particular, a boy by the name of Lucas. Unlike the previous games, some of these “chapters” put different characters under your fingertips, into events and situations which sometimes overlap with other roles you play as. As the game progresses, the island changes from a largely rural society, to a modern, high-tech, urban community.
The game plays like most RPG’s, you fight enemies (which appear as actual sprites on-screen so unlike say, Pokemon, its less annoying), you level up. A word on the enemies, unlike regular RPG’s, the enemies found in the Mother games are largely off-the-wall, for example, after battling my way through an attic, I reach the end, only to be attacked by a double bass. Anyway, also present in Mother 3 is a music-combo system. Each enemy has it’s own battle music, and during battle the player can press the A button in time with the battle theme and score more hits. The game also retains the rolling HP/PP odometers from the previous game, enabling the player to heal before the counter rolls to 0. The player also has the ability to run, to smash breakable objects and stun enemies.
“Strange, Funny and Heartrending”
The game’s slogan, which I think sums up the game pretty well as Mother 3’s plot involves some quite tragic events and seems a much darker and more emotional story than its predecessors.
Right now, Starmen.net and Mother3.org are working on an English translation for the game, which I cannot wait for. Although playing it in Japanese isnt so bad, much of actual story is conveyed by the context, the sprites, a character’s expressions, and the timing, its just playing the game in English is a big bonus.